nunes martins design

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  • Vector Illustration
  • Game Design
  • Interactive Media
  • Storyboarding
  • Digital Photography
  • Corporate Design
  • Communication Design
  • Website Development
  • Web App Design
  • Mobile UX Design
  • Mobile UI Design
  • HTML
  • CSS
  • Bootstrap
  • jQuery Mobile
  • Joomla
  • WordPress
  • PhoneGap
  • User Interface Design
  • User Experience Design
  • Interactive Storytelling
  • Interaction Design
  • Logo Design
  • Banner Design
  • Newsletters
  • Brochure Development
  • Product Design
  • Packaging
  • Exhibit Design
  • Technical Drawing
  • CAD/CAM
  • 3D Modeling
  • Software Training
  • Processing
  • Arduino
  • Welcome to nmd

    We believe in design that works out as the sum of different medias, which results on better solutions for your business communication. Developing multimedia design, web design, illustration, photography, sound, video or animation, are expertise´s of our design services, we can use to turn your idea into a sustainable solution at all levels.

    nunes martins design - design concept


    Concept stage
    consists on gathering key info about the product we wish to improve, to after re-design that same info to serve our costumer objective. At nunes martins design studio, concept research and planning are the corner stones for every project start.

    nunes martins design - design research


    Research stage
    is about comparing our concept goal with existing market service solutions that satisfy the same needs offered by our product. Gathering all this data at first solves problems ahead at product testing and delivery and also to better develop your design solution.

    nunes martins design - Milestone planning


    Planning stage
    of the design process allows us to create realistic deadlines for your product delivery on time. Like this with organized resources and development stages your project will turn the best! Liked the idea!
    Send us your message.


    Logos developed according to our process

    Alvarez Associates

     

    Bigalcon

     

    Little Berries

     

     

    our resources

    Design Research

    The study of your market design and competion, are essential for the achievement of new solutions and a unique design for your company and costumers.


    Extensive Library

    We have an extensive multimedia and web library, for all ranges of works, from Type Fonts to jingles, from HTML to CSS or Javascript, your solutions are allready here.


    Design Thinking

    Our design thinking is based on "less is more", because simplicity reaches a bigger audience rather complexity.



    Milestone Planning

    Keeping your project stages organized, is the first step for any future design based on a long term sustainable imagery and communication.


    UI Design

    A interactive solution to tell a story and services can be more than shared media, a strong user interface solution can be the red carpet to your costumer hearth.


    UX Development

    We can study how users handle your product on a daily basis, as well further develop of your products use and get more costumers for your business.



    Responsive Websites

    In this section you can find some of the main collaborative work developed in partnership with 24web.pt. The sites run from existing platforms of joomla and wordpress. The intervention on the sites was mainly on the written content and image through editing HTML , CSS and JS to create the responsive interfaces and user experience required for viewing in multiple formats and devices.

    Multimedia

    On this section you can find some of the major works developed on past years. From Adobe Flash animation to Maxom C4D 3D Design, multiple frameworks were used to develop the shown design concepts.


    - caos e vida -

    Create the soundtrack to an experimental film , can bring charisma to communication of your company.


    - raindrops -
    investigate , compare and synchronize the sound of an audio track and the impact of drops of rain and sound can illustrate your advertising campaign .


    - marcel chair -
    Plan and view the existence of a chair over 100 years in a 3D multimedia animation can be how to present your product .


    On a far away planet, space monkeys are running out of resources, so they send out scouts all over the Universe to find a new planet that allows life. What will happen when they find Earth?




    When a Palace is over 500 years of history, its difficult to have it all in one page, so here is where interactive design played is role for Florence Pitti Palace, when we developed an exhibit scrollable user interface.


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    • Development: we had to create a interactive timeline grid to display media content thru out time resourcing to action script development.

    • Concept: Show a Palace main owners and important guest´s for a period of 500 years on a exhibit on 19' screen.

    • Framework: Slide 8:6 ratio screen on a 3m counter and play or roleback history, media supported by Html and javascript.

    • Media source: Florence, Italy, Pitti Palace
    • Developed at: Hfg Schwabisch Gmünd Germany



    Madame Montesori developed new ways to teach disabled children by the use of corresponding shapes. In this century, what we purposed was the use of touchscreens where could learn English using a match together game.


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    • Development: Create a 8:6 screen portfolio with a interactive rubik cube panel feature.

    • Concept: Assemble different media sources projects and concepts on a multimedia presentation.

    • Framework: Use Mouse or touch to choose different media from a cube animation laying bottom on a right side bar of a 8:6 ratio screen, media supported by Html and javascript.

    • Media source: Schwabisch Gmünd Germany
    • Developed at: Hfg Schwabisch Gmünd Germany


    - bloodbluhme -
    Animate an existing character in a non-commercial narrative is one way to create empathy with the brand.


    - ELISIUS -
    mix color , suspense and 3D animation is another tool we can use to display a slogan or commercial spotlight.


    - 3G TABLET -
    Present a new product, a interface, and a training software, for this a 3D tutorial may be the best way to advertise on video.


    Earth
    Adventure!


    App concept for learning chemistry and physics Bigbang theme.





    Earth Atmosphere!


    iBlob Earth Atmosphere prototype, purpose is to materialize on game gestures a scientific hypothesis like Earth´s atmosphere creation.


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    Birth of Earth - approximately 4600 million years ago

    The Hadean Period (4600 m.y. - 3800 m.y.)

    While we don't know exactly how the Earth was formed, we have some really good evidence to support the following hypothesis: The Earth began as part of the accretion of the solar system. The formation of the planets (including Earth), asteroids, meteors, comets and the central sun - formed through the tendency of matter to clump together, until finally there were substantial bodies, the planets and their moons, sweeping up all the 'left-over' bits in their orbits. Studies of the Moon's surface show that in its early history it was subjected to bombardment by giant meteorites. Earth's early history must have been even more violent because of the greater gravitational forces involved. None of those early bombardments can be seen today, as they have been transformed by Earth's erosional forces. Most of the meteorite craters which are evident on Earth are much younger.

    This was the so-called "Hadean Period" from 4600 - 3800 million years ago. During this period the heavier molten iron sank to the middle of the newly forming Earth, to become the core. The lighter material rose to the surface, the lightest of all becoming the crust on the surface. There was also an outgassing of volatile molecules such as water, methane, ammonia, hydrogen, nitrogen, and carbon dioxide, which formed the early atmosphere of the Earth. The initial steam atmosphere was made of water from comets and hydrated minerals from volcanic eruptions. Rain fell into proto-ocean about 4300 to 4400 million years ago. All terrestrial planets are thought to have had a similar process in their early histories.

    Birth of Earth - approximately 4600 million years ago - The Hadean Period (4600 m.y. - 3800 m.y.) The Evolution of Life
    Evolution for teaching
    School of science and engineering
    The University of Waikato, New Zealand
    http://sci.waikato.ac.nz/
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    "Earth’s Earliest Atmospheres"

    The first atmosphere would have consisted of gases in the solar nebula, primarily hydrogen. In addition there would probably have been simple hydrides such as are now found in gas-giant planets like Jupiter and Saturn, notably water vapor, methane and ammonia. As the solar nebula dissipated these gases would have escaped, partly driven off by the solar wind”

    ^ a b Zahnle, K.; Schaefer, L.; Fegley, B. (2010).

    “Earth’s Earliest Atmospheres”. Cold Spring Harbor Perspectives in Biology 2 (10): a004895.

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    iBlob Earth Atmosphere


    Objective: Learn Earth´s geological ages using Blob our story character.

    Time and Place: Earth - approximately 4300 million years ago - The Hadean Period (4600 m.y. - 3800 m.y.)

    Instructions: At this stage you must cause chemical reactions with solar wind and help forming the planet´s atmosphere.

    Mouse move iBlob and fire photons which dissociate water vapor into oxygen and helium and avoid being hit by any moving elements

    iBlob

    Learning App Concept


    Download App

    User Experience

    The best Human Computer Interaction mode for sequence learning on iBlob´s out of user experience tests proved to be drag and touch.

    Landscape UI

    Play on landscape fullscreen mode to better read instructions during game interaction.

    Multi-language

    On Tablets, phones, laptops. Choose to play the App on English or Portuguese on mobile user friendly mode from start.

    Save The Forest!


    A concept game for gesture event testing, Save The Forest tells you the story of a burning forest, full of animals running scared, where you can play a fary character putting out fires.




    User Experience

    The fastest Human Computer Interaction mode for sequence play on Save the Forest is drag move on swf and touch gesture for the App.

    Game UI

    Play on fullscreen mode, and ditch incoming animals while you extinguish the forest fire.

    Multitouch

    On Tablets and smartphones choose to play the multitouch Android App. On laptops play the flash swf on mouse mode from start.

    our Portfolios

    We have developed works for most of media supports available in market, where multitouch screens became user´s first choice of interaction in recent years. So who, when, where, what, why and how? We interact with a screen, are main start questions for the development of multimedia applications, but also are keen research questions for the design of products or graphic lines. For this purpose scientific narratives can be used as game or as user interfaces guidelines.


    Communication Design, Munich

    nmd.carbonmade.com

    This nmd graphic artwork web repository hosts several of our works. From 3D artwork to character design, logos and stationary or a flash game, here´s a small library of our work is available for public view.

    Kommunication Gestaltung, Gmünd

    Hfg Design

    To bring up to a screen or room an unreal concept back at Hfg, we used multimedia design, to turn futuristic ideas and communication of complex notions into simple meanings.

    Media Interativos, Braga

    iBlob Concept

    iBlob is a educational application initialy developed to study the HCI (Human Computer Interaction) of students learning through playing on multitouch screens.

    Get to know us!

    Interested on hiring us or on getting more information about us? Please feel free to contact.



    adress nunes martins design

           Setúbal, Portugal

    email binnoto@gmail.com

      phone  +351 960 248 700

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