nunes martins design

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Design that connects ideas, people and technology

We create digital experiences through UX, UI, multimedia and graphic design. Our work blends creativity with functionality to deliver meaningful results.



nunes martins design - design concept


Research
We begin by understanding the market, the user and the problem. Research guides every decision and ensures the final product is aligned with real needs.

nunes martins design - design research


2. Development
We transform concepts into functional prototypes and visual systems. This includes UX flows, UI design, multimedia assets and interactive components.

nunes martins design - Milestone planning


3. Testing
We validate usability, performance and accessibility. Testing ensures the experience works smoothly across devices and for all users.



 

 

our resources

UX design

Research, user flows, wireframes and usability testing.


UI design

Interfaces, design systems, responsive layouts.


Web design

Websites, landing pages, interactive experiences.


Graphic design

Branding, editorial, visual identity.


Multimedia

Motion graphics, video, interactive media.

Illustration

Characters, icons, educational visuals.


Graphic design

Logos for web and printing application, developed according to our process.

Alvarez Associates

 

Bigalcon

 

Little Berries

Stationary's

We Design Corporative Event Communication

Jornadas do Direito do Trabalho stationary 2019 png

Web Design

In this section you can find some of the main collaboration works developed with different partnerships. The sites run on existing joomla and wordpress CMS platforms. The intervention on the sites focused on the user interface and copywrite content development through HTML, CSS and JS editing to create more fruitful user experiences in mobile and desktop platforms.


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site Design Monkey


Multimedia

On this section you can find some of the major works developed on past years. From Adobe Flash animation to Maxom C4D 3D Design, multiple frameworks were used to develop the shown design concepts.


- marcel chair -
Plan and view the existence of a chair over 100 years in a 3D multimedia animation can be how to present your product .



- raindrops -
investigate , compare and synchronize the sound of an audio track and the impact of drops of rain and sound can illustrate your advertising campaign .


- 3G TABLET -
Present a new product, a interface, and a training software, for this a 3D tutorial may be the best way to advertise on video.



- ELISIUS -
mix color , suspense and 3D animation is another tool we can use to display a slogan or commercial spotlight.


- bloodbluhme -
Animate an existing character in a non-commercial narrative is one way to create empathy with the brand.


- caos and life -

Create the soundtrack to an experimental film , can bring charisma to communication of your company.

On a far away planet, space monkeys are running out of resources, so they send out scouts all over the Universe to find a new planet that allows life. What will happen when they find Earth?




When a Palace is over 500 years of history, its difficult to have it all in one page, so here is where interactive design played is role for Florence Pitti Palace, when we developed an exhibit scrollable user interface.


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  • Development: we had to create a interactive timeline grid to display media content thru out time resourcing to action script development.

  • Concept: Show a Palace main owners and important guest´s for a period of 500 years on a exhibit on 19' screen.

  • Framework: Slide 8:6 ratio screen on a 3m counter and play or roleback history, media supported by Html and javascript.

  • Media source: Florence, Italy, Pitti Palace
  • Developed at: Hfg Schwabisch Gmünd Germany



Madame Montesori developed new ways to teach disabled children by the use of corresponding shapes. In this century, what we purposed was the use of touchscreens where could learn English using a match together game.


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  • Development: Create a 8:6 screen portfolio with a interactive rubik cube panel feature.

  • Concept: Assemble different media sources projects and concepts on a multimedia presentation.

  • Framework: Use Mouse or touch to choose different media from a cube animation laying bottom on a right side bar of a 8:6 ratio screen, media supported by Html and javascript.

  • Media source: Schwabisch Gmünd Germany
  • Developed at: Hfg Schwabisch Gmünd Germany

iBlob

We research, develop and test interactive prototypes to record the human computer gesture interaction metrics, which can enable the development of applications with a high level of usability and accessibility. Two examples of this work are the iBlob games and Save the Forest.

Earth
Adventure!


App concept for learning chemistry and physics about the Bigbang.





The Earth Atmosphere!


This prototype purpose is to materialize on game gestures a scientific hypothesis like Earth´s atmosphere creation.


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Birth of Earth - approximately 4600 million years ago

The Hadean Period (4600 m.y. - 3800 m.y.)

While we don't know exactly how the Earth was formed, we have some really good evidence to support the following hypothesis: The Earth began as part of the accretion of the solar system. The formation of the planets (including Earth), asteroids, meteors, comets and the central sun - formed through the tendency of matter to clump together, until finally there were substantial bodies, the planets and their moons, sweeping up all the 'left-over' bits in their orbits. Studies of the Moon's surface show that in its early history it was subjected to bombardment by giant meteorites. Earth's early history must have been even more violent because of the greater gravitational forces involved. None of those early bombardments can be seen today, as they have been transformed by Earth's erosional forces. Most of the meteorite craters which are evident on Earth are much younger.

This was the so-called "Hadean Period" from 4600 - 3800 million years ago. During this period the heavier molten iron sank to the middle of the newly forming Earth, to become the core. The lighter material rose to the surface, the lightest of all becoming the crust on the surface. There was also an outgassing of volatile molecules such as water, methane, ammonia, hydrogen, nitrogen, and carbon dioxide, which formed the early atmosphere of the Earth. The initial steam atmosphere was made of water from comets and hydrated minerals from volcanic eruptions. Rain fell into proto-ocean about 4300 to 4400 million years ago. All terrestrial planets are thought to have had a similar process in their early histories.

Birth of Earth - approximately 4600 million years ago - The Hadean Period (4600 m.y. - 3800 m.y.) The Evolution of Life
Evolution for teaching
School of science and engineering
The University of Waikato, New Zealand
https://sci.waikato.ac.nz/
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"Earth’s Earliest Atmospheres"

The first atmosphere would have consisted of gases in the solar nebula, primarily hydrogen. In addition there would probably have been simple hydrides such as are now found in gas-giant planets like Jupiter and Saturn, notably water vapor, methane and ammonia. As the solar nebula dissipated these gases would have escaped, partly driven off by the solar wind”

^ a b Zahnle, K.; Schaefer, L.; Fegley, B. (2010).

“Earth’s Earliest Atmospheres”. Cold Spring Harbor Perspectives in Biology 2 (10): a004895.

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iBlob Earth Atmosphere


Objective: Learn Earth´s geological ages using Blob our story character.

Time and Place: Earth - approximately 4300 million years ago - The Hadean Period (4600 m.y. - 3800 m.y.)

Instructions: At this stage you must cause chemical reactions with solar wind and help forming the planet´s atmosphere.

Mouse move iBlob and fire photons which dissociate water vapor into oxygen and helium and avoid being hit by any moving elements

Test the conceptual learning of BigBang through the use of this App.


App Download

User Experience

The best Human Computer Interaction mode for sequence learning on iBlob´s out of user experience tests proved to be drag and touch.

Landscape UI

Play on landscape fullscreen mode to better read instructions during game interaction.

Multi-language

On Tablets, phones, laptops. Choose to play the App on English or Portuguese on mobile user friendly mode from start.

Save The Forest!


A concept game for the gestural interaction test programmed in action script,
save the forest tells the story of a forest on fire, full of animals running in fear,
where you can play with a character, the fairy that extinguishes fires.




User Experience

The fastest Human Computer Interaction mode for sequence play on Save the Forest is drag move on swf and touch gesture for the App.

Game UI

Play on fullscreen mode, and ditch incoming animals while you extinguish the forest fire.

Multitouch

On Tablets and smartphones choose to play the multitouch Android App. On laptops play the flash swf on mouse mode from start.

Portfolios

We have developed works for most of media supports available in market, where multitouch screens became user´s first choice of interaction in recent years. So who, when, where, what, why and how? We interact with a screen, are main start questions for the development of multimedia applications, but also are keen research questions for the design of products or graphic lines. For this purpose scientific narratives can be used as game or as user interfaces guidelines.


Kommunication Gestaltung, Gmünd

Hfg Design

To bring up to a screen or room an unreal concept back at Hfg, we used multimedia design, to turn futuristic ideas and communication of complex notions into simple meanings.

Media Interativos, Braga

iBlob Concept

iBlob is a educational application initialy developed to study the HCI (Human Computer Interaction) of students learning through playing on multitouch screens.

Get to know us!


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